DRAG RACING RULES
*** PLEASE ENSURE YOU TAKE THE TIME TO REVIEW ALL THE INFORMATION PROVIDED BELOW! ***
BASIC SAFETY REQUIREMENTS:
Arm Restraints
Required on all open bodied cars.
Battery
Must not be located in the driver or passenger compartment. Barrier firewall required.
Battery to be secured with a minimum of 3/8 inch bolts.
Belts/Harness
All vehicles required to have a roll bar or roll cage must have a SFI 16.1 - 5pt restraint-
All belts must have proper date tag, which expires every 2 years. Out-dated not acceptable. All others must have an accepted quick release system.
Chassis Certification
Required if vehicle is 9.00et or faster or 150mph and faster.
Driveshaft
All cars running slicks must have a driveshaft loop installed, as well as any car with
firewall-floor modifications. All cars faster than 11.49et must have a minimum of one shaft loop.
Fire Jacket
Required at (8.50-9.99et SFI 3.2A/5) (10.00-11.49et Closed Body Vehicle SFI 3.2A/1) (10.00-11.49et Open Body Vehicle 3.2A/1 + Arm Restraints and Gloves SFI 3.3/1)
Fire Suit
Required at (8.00-9.00et SFI 3.2A/5 Full Suit & SFI 3.3 Neck Collar) (8.00-9.99et Open Body Vehicle 3.2A/5 Pants; Arm Restraints SFI 3.3 & Gloves SFI 3.3/5) (3.3-1 gloves
required on all vehicles 8.49et or quicker).
Fire System
8.49et or quicker requires; one nozzle on driver; one nozzle on engine. 8.50-11.49et must have a securely mounted fire extinguisher in reach of driver.
Gloves
(8.49-9.99et Open Body SFI 3.3/5) (10.00-11.49et Open Body SFI 3.3/1) See IHRA Rulebook for specs on faster cars.
Helmet
Required on all vehicles 13.99et or faster. Required on ALL convertibles. On any vehicle with a roll bar installed, no matter what the speed. ( 0-10.49 et helmet must be Snell 95 or newer or SFI 31.1, 31.2, 41.1, 41.2) ( 10.49-13.99 helmet must be Snell 90 or newer).
License
All competitors must have a valid (not suspended) DOT driver’s license except for
Jr/Dragster. All vehicles (cars & bikes) faster than 9.99 require an IHRA competition license. The process is not difficult. See tower staff for forms and assistance.
Motorcycles
Front and rear brakes, chain guard, clutch covers mandatory. Snap back throttle mandatory. Suit – (SFI 40.1-1 or 40.1-2 suit or jacket mandatory for all riders). (All bikes 10.99et+ or 120mph+ requires 40.1-2 suit or full leathers). 2 piece suits may be joined by zipper at waist. Leather gloves mandatory to all riders. Leather boots or shoes which rise above ankles mandatory to all riders.
Nitrous
Allowed in most classes. Any nitrous bottle located in drivers compartment must be vented outside of compartment. See IHRA Rulebook for specifications.
Overflow
Minimum one pint overflow required on all radiators (most cars now have installed at factory) Stock overflow is adequate.
Neck Collar
9.00et and faster. Recommended on all vehicles where a helmet is required.
Parachute
150mph or faster. 200mph+ requires 2 parachutes. Must be deployed on any run that exceeds 150mph
Rollbar
Required on all convertibles faster than 13.49et. On all cars 11.49et or faster. All cars must have head protection padding in any location where helmet can come into contact with any bar.
Rollcage
Required on all vehicles 9.00et or faster; any vehicle faster than 135mph; and any vehicle with an altered floor or firewall. All cars must have head protection padding in any location where helmet can come into contact with any bar.
Switches
Neutral safety switch required on all vehicles (engine must not turn over when in neutral). Master battery cut-off mandatory on all vehicles from 0-9.99et or on any vehicle where
battery has been re-located.
Tailights
All vehicles must have at least one working taillight. Must be turned on during night racing or you will not be permitted to run.
Transmission Shield
SFI 41.1 mandatory on all automatic transmissions running 10.99et or quicker. Recommended for all vehicles 11.00-13.49et.
Window Net
If vehicle requires a roll cage, there must be a SFI 27.1 window net installed in vehicle.
Other
Vehicle must be clean and presentable. No dirt or mud in fender wells will be tolerated. No loose contents of any kind allowed inside of vehicle. All items in vehicle, including trunk, must be secure.
TECH INSPECTIONS:
PLEASE FILL OUT YOUR TECH CARD AS NEATLY AS POSSIBLE [PRINT], MAKE SURE THAT IT IS 100% COMPLETE AND THAT YOU SIGN THE BOTTOM. BE SURE THAT YOUR VEHICLE NUMBER AND PROPER CLASS ARE IN THE TOP CORNER. YOU MUST TAKE ALL OF YOUR SAFETY EQUIPMENT TO TECH WITH YOU.TECH INSPECTOR WILL INSPECT YOUR VEHICLE AND PUT YOUR ASSIGNED NUMBER ON THE VEHICLE. ONLY THE PERSON WHO HAS THE VEHICLE TECHED IN IS ALLOWED TO DRIVE IT. IF YOU WISH TO HAVE ANOTHER DRIVER, YOU MUST RETURN TO THE FRONT GATE, PURCHASE ANOTHER TECH CARD, AND HAVE THE NEW DRIVER RE-TECH. AT SOME EVENTS, YOU MAY BE ISSUED A NON-TRANSFERABLE RUN CARD WHICH YOU ARE REQUIRED TO PRESENT TO THE STAGING LANES OFFICIALLY EVERY TIME YOU MAKE A RUN.
LANES:
BE SURE TO LINE UP IN THE PROPER LANE ASSIGNED TO YOUR CLASS. THE LANES DIRECTOR WILL TELL YOU IN ELIMINATIONS WHO YOU ARE TO RUN AGIANST, AND WHICH LANE YOU ARE IN.
IF YOU OR YOUR COMPETITOR SOMEHOW GETS OUT OF LINE WITH EACH OTHER, DO NOT MOVE UP TO THE BURNOUT BOX WITH THE WRONG COMPETITOR.
DIAL-INS:
DIAL-INS ARE YOUR RESPONSIBILITY. THEY ARE TO BE CLEAR AND LEGIBLE TO THE TOWER STAFF. THE SCOREBOARDS SHOW YOUR DIAL-IN BEFORE YOU MAKE YOUR RUN, IF IT IS NOT CORRECT, DO NOT STAGE, AND INFORM THE STARTER OF THE SITUATION.
BURNOUT:
IF YOU DO NOT HAVE SLICKS, DO YOUR BEST TO DRIVE AROUND THE WATER AND BACK INTO IT. THE BURNOUT BOX OFFICIAL IS THE ONLY PERSON WHO IS TO PUT DOWN WATER. EXCESSIVE WATER JUST CAUSES IT TO SPLASH UP IN YOUR WHEELS WELLS WHICH DRIPS BACK DOWN ON YOUR TIRES. RUBBER DOES NOT SOAK UP WATER, THE CONCRETE ONLY NEEDS TO BE WET. DO NO START YOUR BURNOUT UNTIL THE RACER IN FRONT OF YOU HAS STAGED, OR UNTILL THE OFFICIAL GIVES YOU THE OK TO DO SO. NOBODY IS TO TOUCH THE VEHICLE ONCE THE BURNOUT HAS STARTED.
SPEED LIMIT:
THE SPEED LIMIT ANYWHERE AT THE FACILITY, OTHER THAN THE RACE TRACK IS 10 MPH.
STAGING:
NORMAL STAGING PROCEURE IS FOR BOTH RACERS TO PRE-STAGE BEFORE EITHER CAR STAGES. ALTHOUGH IT IS NOT NECESSARY IN REGULAR BRACKET RACING, IT IS RECOMMENDED. IN PRO TREE HEADS UP CLASSES, THE STARTER MAY BACK UP A CAR WHICH STAGES BEFORE THE OTHER COMPETITOR HAS PRE-STAGED, AND ONCE ONE MOVES INTO STAGE THE OTHER RACER HAS 10 SECONDS TO STAGE. ONCE YOU HAVE STAGED, YOU HAVE INDICATED TO THE STARTER THAT YOU ARE READY TO RACE. ANY PROBLEMS YOU MAY HAVE HAD, PROTESTS, DIAL-IN, ETC., NO LONGER APPLY ONCE YOU HAVE STAGED. THE LAST MOTION AFTER PRE-STAGE UNDER APPLIED POWER IS FORWARD TO STAGE. ONCE YOU HAVE STAGED, YOU ARE NOT ALLOWED TO BACK UP UNLESS MOTIONED TO BY THE STARTER. IF YOU DO BACK UP, YOU MAY BE DISQUALIFIED. THE STARTER HAS THE FINAL CALL ON ALL RACES. IF YOU HAD A PROBLEM WITH YOUR RACE, TAKE IT UP WITH THE RACE DIRECTOR, ANYONE WHO CONFRONTS THE STARTER ON THE LINE WILL LOOSE THEIR RACING PRIVILEGES.
CREW MEMBERS:
EXCESSIVE NUMBERS OF CREW MEMBERS AT STARTING LINE WILL NOT BE TOLERATED. CREW MEMBERS MUST BE AT LEAST 18 YEARS OF AGE AND MUST HAVE SIGNED THE WAIVER. AFTER YOUR RUN IS COMPLETE, ALL CREW MUST EXIT THE STARTING AREA. YOU ARE RESPONSIBLE FOR THEM AND THEIR BEHAVIOR. ONLY TRACK OFFICIALS ARE PERMITTED AT THE STARTER AREA.
RED LIGHT
IF YOU RED LIGHT IN ELIMINATIONS, DO NOT SLOW DOWN AND HOLD UP THE NEXT PAIR, EXIT THE TRACK AS QUICKLY AS POSSIBLE.
BREAKAGE
ONCE YOU HAVE LEFT THE STARTING LINE, AND YOU HAVE ANY KIND OF PROBLEM, EXCESIVE SMOKE, BREAKAGE ETC. MOVE OVER TO THE EDGE OF THE TRACK AS QUICKLY AND SAFELY AS POSSIBLE AND STOP. REMEMBER IF YOU OIL DOWN THE RACE SURFACE, IT TAKES TIME TO CLEAN AND PREPARE THE TRACK. THE LONGER IT TAKES, THE LONGER EVEYONE HAS TO WAIT TO RACE. IF THE PROBLEM YOU HAD IS REPAIRABLE, INFORM THE TECH OFFICIAL WHO WILL RE-INSPECT YOUR VEHICLE. IF THE SAME PROBLEM HAPPENS AGAIN, YOU ARE FINISHED FOR THE DAY, AND MUST HAVE THE PROBLEM REPAIRED PROPERLY BEFORE RETURNING.
FINISH LINE
DO NOT NEUTRAL AT THE FINISH LINE, THIS IS GROUNDS FOR INSTANT DISQUALIFICATION.
RETURN ROAD
THE SPEED LIMIT ANYWHERE ON THE PROPERTY, OTHER THAN THE RACE TRACK, IS 10 MPH. IF YOU ARE SLOW, SHOW COURTESY TO YOUR FELLOW RACERS ON THE RETURN ROAD AND MOVE OVER TO LET THEM BY. IF YOU SEE SOMETHING THAT NEEDS IMMEDIATE ATTENTION, PARTS ON TRACK ETC. TELL THE ET SHACK OFFICIAL WHEN YOU PICKUP YOUR TIMESLIP.
TAIL LIGHTS:
ALL VEHICLES COMPETING IN NIGHT RACING MUST HAVE AT LEAST ONE WORKING TAIL LIGHT AFFIXED TO THE REAR OF THE VEHICLE. ANY VEHICLE WHICH IS EQUIPPED WITH HEADLIGHTS AND/OR TAIL LIGHTS MUST HAVE THEM ON ANYTIME THE VEHICLE MOVES AT THE FACILITY AFTER DUSK.
PIT VEHICLES:
ARE A PRIVILEGE, THEY ARE TO BE USED FOR RACE PURPOSES ONLY. NO MINORS ARE PERMITTED TO OPERATE THESE VEHICLES AT THE TRACK. ALL PIT VEHICLES ARE TO HAVE YOUR COMPETITION NUMBER ON BOTH SIDES AND MUST HAVE WORKING HEADLIGHTS AND TAIL LIGHTS AT NIGHT. YOU ARE RESPONSIBLE FOR THE BEHAVIOR OF YOURSELF AND YOUR CREW. MISUSE OF PIT VEHICLES MAY RESULT IN YOUR REMOVAL FROM COMPETITION.
TOW VEHICLES:
ARE TO BE USED FOR VEHICLES FASTER THAN 8.99: UNLESS APPROVED BY EVENT DIRECTOR. ALL TOW VEHICLE DRIVERS MUST WAIT FOR DIRECTION FROM THE STARTER BEFORE PROCEEDING DOWN TRACK. BROKEN VEHICLES WITHOUT CREWS MAY ASK A TRACK OFFICIAL FOR ASSISTANCE. ALL CREW MEMBERS WITH THE TOW VEHICLE ARE TO BE SEATED INSIDE OF THE DRIVERS COMPARTMENT NOT IN THE BED OF PICKUPS. TOW VEHICLE DRIVERS ARE ADVISED TO PROCEED DOWN THE TRACK. WHEN DIRECTED, AS QUICKLY AS POSSIBLE, AS NO OTHER VEHICLES ARE PERMITTED TO RUN WHILE ANY VEHICLE IS ANYWHERE NEAR THE RACING SURFACE OR SHUTDOWN AREA.
ET BOOTH:
LOCATED AT THE END OF THE TRACK. IF FOR SOME REASON, YOUR TIME SLIP DID NOT PRINT, YOU WILL BE INSTRUCTED TO GO TO THE TOWER WHERE THERE MAY BE A BACK-UP COPY OF YOUR RUN. THE TOWER LOG PRINTER SUPERCEDES THE PRINTER IN THE ET SHACK.
BUYBACKS:
IF YOU LOSE IN THE FIRST ROUND OF BRACKET RACING COMPETITION, YOU CAN BUY BACK INTO THE SECOND ROUND AT MOST EVENTS. SEE THE LANES DIRECTOR FOR DETAILS. IF YOU INTEND TO BUYBACK YOU MUST RETURN TO THE LANES AS QUICKLY AS POSSIBLE. BUY BACKS ARE INSERTED DIRECTLY INTO THE SECOND ROUND. IF YOU HAPPEN TO DRAW THE SAME COMPETITOR YOU HAD IN THE PREVIOUS ROUND, IT IS YOUR RESPONSIBILITY TO INFORM THE LANES DIRECTOR, WHO WILL TRY TO KEEP RE-MATCHES APART UNTIL THE LADDER MATCHES THEM OTHERWISE.
BYE RUNS:
ANY VEHICLE DRAWN FOR A BUY RUN IS ONLY PERMITTED TO ONE PER EVENT, UNLESS DRAWN FOR THE SECOND RUN BY THE COMPUTER GENERATED LADDER, SINGLE RUNS DUE TO COMPETITORS BREAKAGE IS NOT CONSIDERED A BYE. IF A COMPETITOR RECEIVES TWO BYE RUNS IN ERROR, AND NO OBJECTIONS ARE MADE PRIOR TO THE RUN, THE RUN STANDS.
SINGLE RUNS:
IN COMPETITION, A DRIVER IS CONSIDERED THE WINNER ONCE THEY HAVE STAGED AND RECEIVE THE START SIGNAL UNDER POWER, OR IS DECLARED THE WINNER BY THE STARTER.
CO-DRIVERS
RACERS WHO CHOOSE TO USE A CO-DRIVER ARE TO BE ADVISED THAT THIS PRACTICE IS FOR THE USE IN CLASS ABSENTIA ONLY. IF BOTH CARS ARE REGISTERED IN THE SAME CLASS, THE ORIGINAL REGISTRANT IS TO BE THE ONE WHO ACCUMULATES THE POINTS. THE TOWER IS TO BE ADVISED OF ANY CHANGES PRIOR TO RACE START.
RACE DIRECTOR:
MAY WAIVE, AMEND OR MODIFY ANY RULE IN THIS BOOK AT ANY TIME FOR ANY SINGLE OCCURANCE FOR ANY GOOD CAUSE.
ALCOHOL/DRUGS:
ANY RACER FOUND TO BE UNDER THE INFLUENCE OF ALCOHOL OR DRUGS DURING COMPETITION, WILL BE DISQUALIFIED FROM COMPETITION, LOOSE ALL POINTS ACQUIRED FOR THE EVENT AND MAY RECEIVE FURTHER SUSPENSION. NO WAIVER MAY BE USED ONCE A DISQUALIFICATION HAS OCCURRED. THIS IS NOT THE GOVERNMENTS POLICY; OUR LEGAL LIMIT TOLERENCE FOR ALCOHOL IS 0%.
ROAD CIRCUIT RULES:
*** PLEASE ENSURE YOU TAKE THE TIME TO REVIEW ALL THE INFORMATION PROVIDED BELOW! ***
TECHNICAL REQUIREMENTS:
1. All participants are required to have proper safety equipment and clothing, to include the following:
Snell M or SA2000 or newer rated helmet
Goggles or full face helmet for open top cars
Closed toe rubber soled shoes
Long sleeve shirt (non-synthetic fiber)
Long pants (non-synthetic fiber)
(Alternatively, approved driver's suit and racing shoe)
2. All cars must be equipped with operable seat belts in good condition.
3. A mounted fire extinguisher is recommended for all cars.
4. All cars must run with the driver's and passenger windows down.
5. All open top cars must have roll bar/cage as roll over protection.
6. All participants with open top cars must use arm restraints.
7. Interior of vehicle must be clean and cleared of all loose items, debris and floor mats.
Maximum of fifteen (15) cars on track in any one run group. All participants must be 18 years of age and have a valid G Class or G2 driver's license.
The sessions are open to novice drivers or those that are looking for a training session. Novice drivers should participate in a minimum of four (4) instructed track days prior to considering participation without instruction.
All participants must designate their experience level on the registration form. No refunds or exchanges will be given. If an event is cancelled due to weather, rain checks will be issued and will be valid only on the rescheduled event day.
Entries will be registered on a first come first serve basis, based on the date of registration and the entry fee received by the track. All participants, crew members, guests and spectators must sign a liability waiver prior to entering the facilities.
Race Fuel
Toronto Motorsports Park offers onsite racing fuel at the Fuel Station located in the center of the Paddock. Track-proven racing fuels are designed to provide exceptional performance, quality and consistency.
The fuel station will be open during regular drag strip hours.
General Rules
1. Please read all rules and procedures carefully.
2. Safety should be your number one priority while on the track.
3. Paddock speed limit is 10 MPH. No exceptions.
4. All persons entering the track must sign a Release of Liability waiver.
5. All Self Tech Forms should be turned into Instructors prior to your track time commencing.
6. All participants must attend the mandatory Driver's Meeting each event day prior to being permitted to take the track.
7. Participants should keep track of time throughout the day and be ready when called for their run group.
8. The first lap will be under Yellow flag conditions. Please take time to locate the corner stations and corner workers.
9. No alcohol or controlled substances may be consumed by any participant during the hours of the event.
10. No medications that may impair a participant's ability to operate their car may be consumed prior to or during the hours of the event.
11. Track is not responsible for lost or stolen items.
Paddock Rules
1. Paddock speed limit is 10 MPH. No exceptions.
2. All persons operating a motorized auxiliary vehicle, including 2, 3, & 4 wheel ATV's and scooters, must be at least 16 years of age and possess a valid driver's license.
3. Skateboards, roller blades, and bicycles are prohibited in the paddock area.
4. Do not drive stakes into the ground in the paddock.
5. Participants must remove all tires from the track. Failure to remove tires from the track will result in increased entry fees for future events.
6. Electrical power is not available unless arrangements are made with the track prior to an event day. Do not hook up to electrical outlets without the approval of the track.
7. Water is available from the spigot adjacent to the washrooms/showers. Do not connect hoses to the faucets. Use water only as necessary and be considerate of the other participant's pits, as drainage is problematic. Water is not potable.
8. There are no power/water hooks up's available at the track. However, a designated campground is located on the right side of the dragway. Self contained motorhomes and haulers will be permitted in the pits if a 2 or more day event.
On-Track Rules
1. The first and most important rule for the lapping sessions is to remember these are lapping sessions - not a race! There are no positions and no prize money or trophies. If you are driving erratic, competitively, or in violation of the rules and procedures, you will be ejected from the track and the facility with no refund.
2. Track will not provide any official lap times during lapping sessions.
3. There shall be no contact between cars ay any time.
4. Do not tailgate another car.
5. Do not group together on the track.
6. Do not block faster cars that are closing on you.
7. Watch your mirrors, as you must signal faster cars by you.
8. If you suspect serious mechanical problems while on the track, pull off the track slowly and await assistance. If you can continue, do so slowly and return to the pit area. Get off line and use hand signals and flashers to indicate that you have a problem while returning to the pits.
9. If it starts to rain, slow down to a speed below that at which you know you can drive safely in the wet. The sessions will continue in the rain unless the track becomes unsafe to continue.
10. If you spin, run off track, or make contact with another car, you must report to the pits prior to continuing the session.
Passing Rules
1. Passing will only be allowed in two areas on the track - on the front straightaway and Turn 1 straight.
2. Passes on the straightaway must be made on the driver's right only.
3. There shall be no passing at any other point on the track.
4. There shall be no passing during red flag conditions.
5. There shall be no passing under yellow flag conditions, except for slow moving vehicles whose driver's have signaled that their car is disabled.
6. All passing in the two designated areas shall be with the use of hand signals to direct the passing car safely around the car being passed.
7. Do not move off line when being passed.
8. Be sure that you have plenty of time, space and horsepower to complete your maneuver.
9. Do not try to out horsepower an overtaking car, allow them to pass safely.
10. Failure to comply with the passing rules will result in you being black-flagged for that session.
Two Spin Rule
1. A two spin rule will be enforced for all lapping sessions.
2. On the first incident, the participant will be black-flagged (see Flags) to come into the pits. In the pits, the participant will be counseled and advised that should this happen again the participant will be brought off the track and not allowed to drive for the remainder of the day.
3. If any participant spins their car or leaves the track with all 4 wheels two times in one event day, they will be required to leave for the day on the second incident.
Accidents & Damage to Track
1. All participants involved in an accident must report the accident to the track immediately.
2. All participants will be liable for any damages caused to any personal or real property.
3. Any repairs to the track necessary due to damages caused by a participant are the responsibility of that participant. This includes, but is not limited to, damages to guardrail, barrier walls, asphalt, grass, dirt or concrete surfaces, grandstands, fencing, buildings, and portable toilets.
Staging
Staging for the next run group to go on the track will be behind the Hot Pit wall. All other cars will be on the track or in the paddock.
Entering the Track
Pull your car up to the end of pit lane. Follow the instructions of the Pit Marshall and stay to the right of the track as you accelerate up to speed. Use your mirrors to see if you are being overtaken before you attempt to leave the right lane.
Exiting the Track
Track exit during a session is on driver's right to the hot pit. When you want to exit from the track into the pit lane, extend your left arm upward, out of the window, in a fist, prior to your exit from the track.
Track exit after a session is after the carousel at turn 14. Keep right and extend your left arm upward, out of the window, in a fist, prior to your exit from the track. Proceed to the paddock.
Flags
http://www.torontomotorsportspark.com/raceway/flags.html
Time Attack Classes:
How to determine your class? The total number of points in the following list of factors will do so. If you have questions regarding your class, please contact us at: info@eurofestshow.com
0-3 points: Street
4-11 points: Prepared
12-20 points: Modified
21+ points: UNLIMITED
Air Induction System Modification:
1 points -Air filter, box, inlet/smooth tubes (all or any combinations)
1 points -Throttle body upgrade
2 points -Intake manifold upgrade/modification
Exhaust System Modifications:
1 points -Muffler upgrade
1 points -Catalytic converter upgrade (or removal)
1 points -Header installation/upgrade
Suspension Modifications:
1 points -Bushing upgrade
1 points -Front sway/tower bar upgrade
1 points -Rear sway/tower bar upgrade
3 points -Shock Absorber upgrade and/or spring change
Drivetrain Modifications:
1 points -Lighweight flywheel
2 points -Differential/gear change
4 points -Upgrade/reprogram computer
2 points -Clutch upgrade
3 points -Cylinder head upgrade/modification
Induction Modifications:
8 points -Upgrade or add-on Turbocharger/Supercharger
Brake Modifications:
1 points -Brake pad upgrade (race pad, more aggressive compound, etc..)
1 points -Upgrade rotors
2 points -Upgraded/modified calipers
Wheel and Tire Modifications:
5 points -Slicks or race compound tires
Body/Structure Modifications:
1 points -Lightweight body panels (each)
1 points -Removal of interior body panels (each)
Failing to declare modifications to your car can compromise safety as well as impact the outcome of competitions. Withholding modifications to your vehicle may lead to disqualification from the event. Your vehicle will be inspected prior your entry to the pit gate. The organizer will have final say in any ruling.
Eurofest Show reserved the right to move your entry to the correct Class, combine two classes or split classes according to application status, No fees will be refunded in any circumstances.